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Dancing Monkey
Jun 08, 2022
In Shop to Earn Powered by $AMT
Accounts with more than 200,000 $AMT have a chance to win The Wicked Craniums.
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Dancing Monkey
Jun 08, 2022
In Shop to Earn Powered by $AMT
One Wicked Year content media
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Dancing Monkey
Jun 08, 2022
In Shop to Earn Powered by $AMT
Swaggy Panda is 20 athletic pandas sports group, each of them has its own unique sport combination and represents its own game. They are strong, healthy, and full of energy. Each group will be limited to 81 NFT. Swaggy pandas have been quite busy recently. They not only ran marathons, and climbed mountains, but even became gang bosses. And this time, he actually became a boxer, ready to show his skills in the boxing arena.
Swaggy Panda Sport Club content media
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Dancing Monkey
Jun 05, 2022
In Shop to Earn Powered by $AMT
AAA METAVERSE TOKEN ($AMT) is an ERC-20 utility token designed to supercharge your Little Chaos monster and explore the universe experience. NFT holders earn $AMT by Little Chaos and can use $AMT to unlock community rewards and more. Every day will generate just one little Chaos. Buy and sell Little Chaos The holder can receive 50,000$AMT every month. 80% of royalties will be used to buy back $AMT
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Dancing Monkey
May 28, 2022
In Shop to Earn Powered by $AMT
Little Chao travels to the Solar System Mirror Metaverse. Every planet auction start from 50million ATM. The first round of auctions will run from June 1st to July 15th, 2022 Earth Time. Mercury was the messenger god of Jupiter and was the god of games, business, and of storytelling. He was the offspring of the god Jupiter and Maia. Maia herself was one of the Pleiades, daughters of the titan Atlas. Mercury was identified with the Greek god Hermes. Venus was the Roman goddess of love and beauty, so it is a fitting name for this brightly shining planet. The only objects in our Solar System brighter than Venus are the Sun and the Moon. Ancient civilizations thought that Venus was two different objects – the Morning Star and the Evening Star. Other civilizations have also associated the planet with love. The Babylonians called the planet Ishtar after their goddess of womanhood and love. Earth is the only planet not named after a Roman god or goddess, but it is associated with the goddess Terra Mater (Gaea to the Greeks). In mythology, she was the first goddess on Earth and the mother of Uranus. The name Earth comes from Old English and Germanic. It is derived from “eor(th)e” and “ertha,” which mean “ground.” Other civilizations all over the world also developed terms for our planet. Mars is named after the Roman god of war. The planet got its name from the fact that it is the color of blood. Other civilizations also named the planets for its red color. Jupiter was the Roman king of the gods. Considering that Jupiter is the most giant planet in our Solar System, it makes sense that the planet was named after the most important god. Saturn was named after the Roman god of agriculture and harvest. While the planet may have gotten its name from its golden color, like a field of wheat, it also had to do with its position in the sky. According to mythology, the god Saturn stole the position of king of the gods from his father Uranus. The throne was then stolen by Jupiter. Uranus was not discovered until the 1800s, but the astronomers in that time period continued the tradition of naming planets after Roman gods. In mythology, Uranus was the father of Saturn and was at one time the king of the gods. While Neptune almost ended up being named after one of the astronomers credited with discovering it – Verrier – that was greatly disputed, so it was named after the god of the sea. The name was probably inspired by its blue color. Pluto is no longer a planet, but it used to be. The dark, cold, former planet was named after the god of the underworld. The first two letters of Pluto are also the initials of the man who predicted its existence, Percival Lowell.
Solar System Mirror Metaverse Planets Auction content media
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Dancing Monkey
May 25, 2022
In Shop to Earn Powered by $AMT
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Dancing Monkey
May 25, 2022
In Shop to Earn Powered by $AMT
AAA Metaverse Club是一个区块链游戏Web3和3/4digits ENS NFT以及10K NFT(BAYC,Cryptopunks,Azuki,MoonBirds,Doodles等10K系列NFT)持有者俱乐部。我们为持有者制作了ENS和PFP的可视化和操作网站(10K 系列PFP NFT可视化功能待上线),上面可以进行一些操作。后面玩法会更加丰富,例如,为持有者空投元宇宙房产,推出挖矿活动,推出更便利的更专业化的NFT交易所等。我们还在举办活动,赠送大家5digits ENS NFT和大家可以去以下页面了解信息。 AAA Metaverse Club https://www.aaameta.net/ 推特 https://twitter.com/aaametanet Opensea: https://opensea.io/collection/aaameta
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Dancing Monkey
May 24, 2022
In Shop to Earn Powered by $AMT
https://mobile.twitter.com/aaametanet https://opensea.io/collection/aaameta
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Dancing Monkey
May 24, 2022
In Shop to Earn Powered by $AMT
In recent months we’ve seen a slew of brands buying up virtual retail estate in the metaverse. Large brands including Adidas, Samsung, JP Morgan, and HSBC have shelled out considerable sums on virtual plots in top virtual worlds—such as Sandbox, Decentraland, Cryptovoxels, and Somnium—that have cornered the metaverse real estate market. HSBC acquired land in The Sandbox. After acquiring a piece of virtual real estate in The Sandbox metaverse back in March, Suresh Balaji, chief marketing officer at HSBC Asia-Pacific, said in a statement: “The metaverse is how people will experience Web3, the next generation of the Internet—using immersive technologies like augmented reality, virtual reality, and extended reality.” But should all brands enter the metaverse? Are some sectors more suited than others? And at this nascent stage, does it even make sense for brands to be rushing this process? "The metaverse is the next digital frontier and is naturally impacting every sector that already has a digital presence," says Emma Chiu, global director at Wunderman Thompson Intelligence. According to a March 2022 survey Wunderman Thompson Intelligence conducted in the UK, US and China, people are expecting the metaverse to disrupt all industries with entertainment (90%), advertising (89%) and retail (86%) leading in terms of impact. "It’s not so much about rushing to get the foot in the door, but putting a long-term metaverse plan in place," says Chiu. "After all, the metaverse is here to stay so all brands will eventually need to be planning how they fit into the metaverse ecosystem." Just a pipe dream? Sashi Nair, head of strategy at VCCP+, believes it's better to take a couple of steps back from the gold rush and interrogate the role of the metaverse before jumping in. "The metaverse is not a compelling end-game yet, and it is light years away from having a real, meaningful impact for anyone and any brand," says Nair. "There are a thousand different interpretations of what the concept even is, what it could do, what it might be good for, and what success would look like for any brand." However, Nair can understand why the industry is so caught up in the FOMO surrounding the metaverse. "After all, a self-contained, immersive world where everything is curated and controlled is a tempting idea. But when you sieve through the hype and Nostradamus-like soothsayers, the business, strategic and practical questions of audience, purpose and effectiveness are left conveniently unanswered." —Sashi Nair, VCCP Instead, Nair believes the question we should be asking is what brands are currently missing out on by chasing this metaverse pipe dream. " Bilibili 's AAA metaver NFT In addition to pouring investments and efforts into what is still pure speculation, the single-largest unmet, underserved, undervalued opportunity in today’s marketing is being criminally ignored—the world of gaming,” he says. Instead of looking at tea leaves and speculating where and what the future looks like, Nair adds it’s about time for the industry to wake up and seize the opportunities that the world of gaming currently offers, rather than chasing the "metaverse pipe-dream". " For 3.2 billion people, gaming is a passion, a lifestyle, an in-home and out-of-home experience, something they read about, write about, talk about, and watch," says Nair. "This multiverse of experiences, communities, influencers, social posts, YouTube content, Twitch streams and Discord servers represent an incredibly established media landscape that is unlike any other in today’s marketing toolbox." Future promises Nevertheless, others are a little more confident that the metaverse holds more imminent promise. The South Korean government recently invested $US3.3 million in ‘Metaverse Seoul’—a platform enabling industries and businesses to thrive, and government agencies to better service citizens. Need to get your passport renewed? No need to leave the house. Just pop on your headset and meet their staff in a virtual administration building. "Businesses and governments definitely need to conduct research and prepare for an eventual entry into virtual worlds," says Chris Dodds, co-founder and managing director, digital, at Icon Agency. "The big questions are which metaverse do you invest your time and money in? How will you migrate content from one verse to another? What are the ethical considerations, and how will users be surveilled and laws policed?" Michael Patent, founder & president of Culture Group, says that "most brands need to understand that the metaverse and virtual worlds are just one element of Web3”. "Not everything needs to be anchored in a ‘virtual world’… Web3 includes wallets, tokens, virtual goods, avatars and these are the real engagement tools of the future, not playable worlds." —Michael Patent, Culture Group Patent believes that blockchain wallets are the next major engagement channel. "It’s where currency resides and where commerce occurs. For that reason, real-world brands with massive touchpoints—think retail and FMCG—are major growth areas,” he says. Can non-endemic brands find creative ways to enter the metaverse? Earlier this year, Viv Craske, Founder of Geeky Foody, a consultancy working with food tech and retail tech startups, caused a stir online when he said in a LinkedIn post that the metaverse currently has no discernible value for supermarkets and CPG brands. Craske wrote: "People do not want to do their grocery shopping in a virtual supermarket in their spare time. We've been here before with AR experiences like Blippar. That didn't make sense for grocery brands and neither does the metaverse." He's probably right. One might typically not waste time going to a virtual supermarket to buy virtual bananas. However, there are some sectors that are famously well-suited to the metaverse and its virtual worlds: gaming, music, sport, fashion, film travel and tech, to name a few. But beyond this, can non-endemic brands find creative ways to enter the metaverse?
AAA METAVERSE AS SERVICES content media
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